While I would agree trimming is pointless, especially if also compressing (so many times most of the compression gains are the trimmed section) here for the Wii it could serve a greater purpose and if done properly not trouble any existing device, and likely not any future one that people will care about. You might also want to contemplate the nature of Wii scrubbing if you are going that path. Not to mention many games there will need redumps if you want archival grade - for the sake of my sanity I am not going to contemplate the 50000 iso formats that the PS1 era saw (nrg, clonecd, cdrwin, straight iso, cue+bin.) for too long and instead look at the original xbox where a lot of things were cut down for size, or reconstructed from hard drive dumps. Probably not so much that any one system can not be handled by home storage, albeit one that will see you have to learn the fundamentals of proper data storage (it will be a proper array for probably at least the next 8 years and even then it will be on the ragged edge).
VTech - CreatiVision (20081127)To store all that will take 21.83 of your storage's GiB (23437324169 Bytes).Īs was mentioned then add the optical systems to that and it will balloon. Sega - Master System - Mark III (20120417) Nintendo - Super Nintendo Entertainment System (20121028)
Nintendo - Nintendo Entertainment System (20121027) Nintendo - Famicom Disk System (20110212)